Elden Ringshares plenty of things in common with FromSoftware’s previous games, such as theDark Soulsgames, including its challenging difficulty. Like theDark Soulsgames before it,Elden Ringis no cakewalk, but plenty of players help each other master the combat and succeed in the game.
As part of the game’s combat, parrying is a key element for players to use against enemies inElden Ring. However, despite sharing some similarities, bothElden Ringand theDark Soulsgames, particularlyDark Souls 3, do differ in their combat. One online player points out some significant differences between how parrying works in both games.
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Reddit user YoruTsubasa made a post in theElden Ringsubreddit with a video showing the differences they noticed withparrying inElden RingandDark Souls 3. The video by YoruTsubasa explores two key differences between how parrying works in both games, specifically the timing and the attack range needed to parry.
The video showcases the differences by using boss battles with Bell Bearing Hunter fromElden RingandIudex Gundyr fromDark Souls 3for comparison. The video starts with timing, first by showing in the boss battle with Gundyr, the timing for parries inDark Souls 3connect much later than expected. This is shown when one of Gundyr’s strikes is already passing through the player character before the parry kicks in and knocks him back.
Then the video shows how the timing doesn’t work the same way inElden Ringas it does inDark Souls 3in the boss battle with Bell Bearing Hunter. This is demonstrated when the strikes from Bell Bearing Hunter hit the player character when they attempt to parry like inDark Souls 3, showing that players have to parry quicker inElden Ring. The video even has a side-by-side comparison between the two demonstrations to highlight the timing difference for parrying in the games.
Then the video covers the second difference with the attack range. It demonstrates with Gundyr by showing how as long as any sort of contact with the weapon is made, a player can parry against Gundyr. Even if they barely connect with the blade of his ax. Then the video shows that’s not the case withElden Ringas the player character has to be very close to Bell Bearing Hunter to parry. To YoruTsubasa, this is why parrying inElden Ringis riskier than inDark Souls 3,since players have to get close and personal with enemies to successfully parry. On top of that, there are some moves fromenemies inElden Ringthat players can’t parry. So, they need to determine which move will be used, which leaves them vulnerable to an attack.
Elden Ringis available now for PC, PS4, PS5, Xbox One, and Xbox Series X/S.