As boxing fans have awaited a new boxing game since the release of EA’sFight Night Championin 2011, many will be excited about the upcomingeSports Boxing Club.With speculation regarding its release rising and the discussion of early access becoming available to Steam players, the anticipation of the title continues to grow, as many fans expect the game to be one of the best boxing titles yet.
RELATED:Showcase Of ESBC Gameplay
Development has been long underway, with promises of attention to detail and ensuring that the aspects of the gameplay are done correctly. Considering the dedication committed by developers, it is increasingly likely that fans will have a unique experience once early access is here, whilst also holding some thoughts for improvements.
7Extensive Character Customization
When looking at the plethora of RPG games available, character customization is one of the more vital components when it comes to creating a game that contains good levels of immersion. In the case ofESBC, fans would love to see something unique that has never been seen before in games of this category.
Adding in features such as character personalities, voices, and anything else besides what fans are already familiar with will set this title far above any of its competitors. This is one of the more integral factors Steel City Interactive will need to consider either at full release orpotentially early access.

6Press Conferences
As press conferences and confrontations between opponents have become an integral part of combat sports in recent years, an introduction of this would withinESBCwould be an impressive feat, to say the least. Fans have yet to see an in-depth realization of this within a video game, with EA’sUFCtitles being the only franchise to come close with the presence of a few cutscenes.
RELATED:UFC 4: Best Fighters For Beginners
Given the imminent release of early access, this may have the potential of being implemented within the game’s career mode, if it has not already been done. Players would appreciate the extra steps taken by Steel City Interactive, to provide a unique experience.
5Face-Offs And Weigh-Ins
These are all a prominent part of pre-fight preparations within boxing and raise tension among fans and the fighters themselves. Not only does this give fighters the chance to get in their opponent’s head, but it also helps to sell fights to fans and build up their anticipation.
Introducing these features to the game and creating a variety of face-off and weigh-in interactions feeds into the idea of players building their character’s personality. If Steel City Interactive intends to create a fighting game like no other before, this would play a crucial role in achieving that goal.

4Realistic Animations
The style in which players' characters move and feel is the most important part of a boxing game.Animations that look and feel realisticwould achieve the idea of immersion and also fulfill the purpose of keeping fans engaged in combat. BothFight Night ChampionandFight Night Round 4received a lot of mixed reactions from players, as some had complaints regarding the drastic change in controls and movement.
As fans will be aware,eSports Boxing Clubwill be using a similar control scheme to what most fans are familiar with in older boxing titles. Despite this, the number one goal here should be to ensure animations for punches thrown, and all the other actions with the ring are fluid and smooth.

3Fight Consequences
Combat sports contain a lot of different scenarios and outcomes, most of which are heavily dependent on how fighters utilize or expel their energy. IneSports Boxing Club, this would need to be at the forefront of gameplay mechanics, and in doing so it will integratethe idea of a strategy to fans.
RELATED:Niche Sports That Really Need Video Games
If developers choose to include energy boosts from sequences such as causing an opponent to be stunned, players would be required to think twice before entering a bout to throw a mass amount of punches, setting up an intriguing gameplay experience.
2No Storyline
Unless Steel City Interactive intends to create a career mode that allows for a plethora of choices, then the omission of astoryline or any form of narrativewould be beneficial. This may be controversial to some fans, but it is important for the game to allow players to have a unique experience and not one which may end up in repetition.
Fans who have playedFight Night Championwill be aware of the inclusion of the “Champion Mode” which follows the journey of Andre Bishop. Based on the studio’s recent showcases, it looks unlikely that anything similar will be seen in this new IP.

1Immersive Commentary And Fight Audio
As fans may have seen in EA’sUFCfranchise, the commentary team, and audio within the gamesimulates real eventssuccessfully. With the showcases fans have seen ofeSports Boxing Club, the same can be said when it comes down to the audio of fighters and the atmosphere of each fight. Fortunately, it is confirmed that the game will include commentary for players to experience, which will be included within the game’s early access.
It is still yet to appear in any of the recent showcases of gameplay so far, but fans will be hoping for commentary that contains a variety of voice lines for each scenario within the game. With the release date of early access or the game’s full release yet to be announced, players can expect regular updates in the ESBC roundtable talk.

eSports Boxing Clubis currently in Early Access on Steam. It will be released on PC, PS4, PS5, Xbox One, and Xbox Series X/S.
MORE:The Best Xbox Fighting Games, Ranked By How Well They Hold Up

