One of the obvious problems with adapting video games into movies is their massive difference in length. A video game that’s twice as long as the average movie is considered extremely short. While not all of that time is dedicated to developing the narrative, it’s still usually too much for one feature-length chunk.The Legend of Zeldawill soon see its live-action debut, but the filmmakers will have to make cuts. While they’ll likely shave down some elements, they’d be handling the franchise wrong if they left out all the unique oddities.

There’s almost too much ofThe Legend of Zeldato speculate on what the first feature film adaptation could be like. Almost everyZeldagame has a radically different tone, art style, cast, and presentation. Nintendo had a similar problem when they sat down to workonThe Super Mario Bros. Movie.Zeldarepresents a much more drastic range of options, but all the games have elements in common. No matter how dark theZeldafranchise gets, there are always a few goofy side characters wandering around.

A screenshot of Link holding a glowing Master Sword in a forest in The Legend of Zelda.

Known Studios

Nintendo, Sony

Everyone knew thatThe Legend of Zeldawould find its way onto the big screen one day. It was a horror story passed around among fans sick of terrible video game movies. People madememes of Tom Hollandin a green cap and Idris Elba in a poorly-photoshopped wig. The cultural impact of video game movies changed a few years ago.Sonic the Hedgehog,Detective Pikachu, and evenUnchartedchanged the genre’s broad reputation. The major turning point was Nintendo’sThe Super Mario Bros. Movie. Nintendo made an absurd amount of money with a decent cinematic adaptation of the beloved franchise. That level of success guarantees a follow-up.The Legend of Zeldahas the cultural impact to replicate or possibly exceedMario’s success. It also has a level of complexity that good, old-fashionedMariodoesn’t. Will they adapt a specific game or attempt to capture the series in general? What sort of tone are they going for? How will they handle the visuals? Questions like these have likelykept theZeldamoviein its prolonged development phase for the past several years. Now that it’s in production, they have likely made their choices.

The Legend of ZeldaHas Several Weird Characters

Everyone has had the experience of stumbling upon a stranger in aZeldagame. Many of them stand around and hand out advice. Some are too boring to stand out. A few have striking designs that make the player wish they had more to do. However, a special few non-playable characters capture the imagination by being noticeably weird.Tingle is the idealposter boy. Since his first appearance inMajora’s Mask, Tingle has been one of the strangest people in Nintendo’s catalog. He’s a tiny adult man in a green spandex jumpsuit and a matching pointed cap. He claims to be the reincarnated spirit of a fairy, but he is unmistakably a dude who uses a personal hot-air balloon to survey Hyrule and make his living selling maps. This is a bizarre little guy who deserves the years of attention he’s received. Ditto the emotionally abusive Happy Mask Salesman. The same goes for Beedle, the pathologically unlucky shopkeeper who has to give his customers a map so they can keep track of him. The first NPC in the franchise, the unnamed old man who gives Link his sword, has a bizarre presence. He’s a robed elder hiding in a cave to hand wandering kids a weapon. The modern franchise stillhas icons like Hestu, the finest musician in Korok Forest, who also needs a stranger to gather the missing beads from his maracas. These icons are critical to this franchise.

The Legend of ZeldaMovie Should Go Hard On Secondary Characters

The obvious way to truncate aLegend of Zeldamovie would be to focus exclusively on the central characters. Tell a personal, straightforward, and containedstory about a courageous herobraving tumultuous conditions to rescue the princess from a powerful villain. That’s probably the simplest way to handle the franchise while still delivering the basic experience.The Legend of Zeldais not only about saving the princess and beating the bad guy. It’s also about traveling across a fantasy world and meeting its people. Some of those people will always be unique. Leaning into the bizarre elements of this otherwise grounded world is a perfect way to immerse fans in the world of Hyrule. Without the experience of exploring the world, they’ll needstrong personalities to sell it. Link, Zelda, and even Ganon aren’t known for their strong charisma. That’s where the weirdos come in.

TheZeldamovie will face many uphill battles. The choice of what to keep and what to cut will keep some creators up at night. No decision will ever please 100% of the franchise’s massive fan base. However, the decision to ground the franchise in generic fantasy trappings and abandon the weird and wonderful presences that become icons would be a mistake.The Legend of Zeldamovieshould break new ground in several ways, including finally giving Tingle the big-screen spotlight he’s always deserved.

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