Sonic Colorswas originally released in 2010 for the DS and Wii asNintendoexclusives. WithSonic Colors: Ultimate, the game is returning to Nintendo platforms while also finally hitting other consoles as well. In this era of the franchise,Sonic Colorswas considered to be one of the better entries.

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This can still be backed by reviews given at the time. While modern reviews of this remaster are also good,Sonic Colors: Ultimatehas a few issues as well. Was this port rushed out the door too quickly? Sometimes it’s okay to go slow, Sonic. Whatever happened during development, things couldget fixed in patches. Let’s run through whatSonic Colors: Ultimatedoes and doesn’t do right.

10Best: Remastered Visuals

Most ofSonic Colors: Ultimatelooks great in the heat of gameplay. The frame rate can dip a little bit but other than that the conversion seems tight. The original version looked great on the Wii too since there was such an abundance of colors.

The 2010 game was in SD, though, so seeing these colors in HD for the first time makes for a whole new experience. It’s not mind-blowing by remaster standards butSonic Colorsis still pretty.

Grinding on rails in Sonic Colors Ultimate

9Worst: Cutscenes

An aspect ofSonic Colorsthat did not get remastered is the cutscenes.Ultimatecontains the original clips from the Wii version, which would not be too bad if they run properly. They have a tendency to pause altogether or to skip through frames. This seems to be an issue across all console platforms.

Thankfully, cutscenes can be skipped with a button thus alleviating the headache. However, it’s still a bummer that fans can’t watch these cutscenes without any issues.

Sonic and Tails from Sonic Colors Ultimate

8Best: Mixing 2D With 3D

TheSonic the Hedgehogseries has been mixing2D levels with 3Dlevels for a long time now. Nevertheless, it’s still great to see this fusion come together well because there are plenty of games in Sonic’s past that mess up this crossover effect.

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It’s also nice to have a level select. This applies to individual levels as well as worlds that unlock after the first area is beaten. BasingSonic Colorson a theme park was a good choice.

7Worst: Level Design

While a lot of praise should be heaved onto the level selection and fusion of 2D and 3D, the stages themselves aren’t the best. It’s hard to tell the difference between one stage and another in a single world.

These worlds feel more like one ongoing stage that has been split apart, and if seen this way then the level design looks better. That said, this feels like an excuse for an otherwise forgettable set of levels. One might be hard-pressed to remember a single stage.

Running upside down in Sonic Colors Ultimate

6Best: That Sonic Sense Of Speed

One thingtheSonicserieshas always done better than most other platformers is creating a sense of inertia. When players really get into a grove, it turns the games into trance-like experiences.

Sonic Colors: Ultimateis proof of this and achieves this state more often than most modern entries in the franchise. Levels are also bite-sized and offer tons of alternate paths, giving players many reasons to return.

Platforming in a level in Sonic Colors Ultimate

5Worst: Platforming

If there’s one thing theMarioseries is king at, it is platforming. Running istheSonicseries’strength so whenever players have to stop and hop around, it drags the experience down. It can feel a bit clunky inSonic Colorslike the Blue Blur is somehow being weighed down.

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Running and platforming feel great if one can get into the rhythm of it and time their jumps right. So, it’s not all bad, even if the game could use a few tweaks in order to create a tighter experience.

4Best: Sonic Customization

This may not be a huge plus for every fan, but some mayenjoy customizing Sonic. There are collectibles inSonic Colors: Ultimatethat can be spent in the rewards menu. These rewards include new shoes, gloves, effects, and icons for Sonic to equip.

The icons are one of the cooler customization options in the game because they reference classic franchisesSegahas seemingly forgotten about likeSkies of Arcadia.

Running in 3D in Sonic Colors Ultimate

3Worst: Theater Mode

In this same menu, there is also a way to watch the cutscenes in the game. This is always a nice option to see in games, along with photo modes, butSonic Colors: Ultimate’s implementation of it is strange.

Cutscenes cannot be blown up normally and must be watched in a small boxed window. Sega might have done this in order to prevent streamers from recording the cutscenes without subtitles and placing them on YouTube or something. That’s as good a guess as any forSonic Colors.

Platforming in a level in Sonic Colors Ultimate

2Best: Wisp Powers

Wisps are one of the core mechanicsSonic Colorsis based around. These colorful little aliens are being abducted by Dr. Robotnik because he knows of their great power. Each world can see Sonic unlocking a new buddy to then use in the field. They aren’t permanent powers that Sonic can use on the fly.

They’re much like Mario’s power-ups if Nintendo’s mascot had to first unlock them before they become randomized. The drill Wisp is one of the cooler options in the game and helpsincrease the speedof Sonic’s power.

The customization menu from Sonic Colors Ultimate

1Worst: Too Easy

Sonic Colorslacks any sort of real challenge. That can be a plus in the eyes of more casual or younger gamers, and it is great to have difficulty level options that cover all types of players. However, there is nothing like that presented at the beginning of the game, meaning that those wishing for a harder challenge will not find it here.

Enemies, for example, just wait to be attacked. They’re more like platforms rather than anything dangerous thatcan harm Sonic. It should be mentioned that bosses do offer some engaging gameplay but overallSonic Colors: Ultimateis a bit too easy.

The theater mode from Sonic Colors Ultimate

Using the drill power in Sonic Colors Ultimate

Fighting enemies in Sonic Colors Ultimate