Grand strategy gamescan be incredibly captivating experiences if pulled off correctly. Players need only look at successful franchises likeCivilizationorCrusader Kingsto understand why so many players love these games to kingdom come. One particular title that has been in Early Access for some time and has wowed many people with its impressive scope and high-quality content isTerra Invicta.
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The story of this title seesaliens appearing on Earth with the intention of taking over the planet, sending the entire world into disarray as seven factions emerge to sway the decision of the world against this impending threat. The gameplay loop ofTerra Invictais complex yet satisfying, and it can be made even better with the use of the following mods!
10Cybernetic Upgrades
Each faction has its set of councilors that can be assigned to a wide variety of tasks. While these individuals can be augmented to handle more tasks with ease, some of these upgrades might seem rather limiting.
This great mod forTerra Invictaadds cybernetic upgrades that can be used to enhance a councilor’s aptitude across many fields. It’s a simple and apt solution, given the sci-fi setting of the game.

9CheatMenu
Whilethis mod might sound like a run-of-the-mill cheat engine modification, it’s a bit more complicated than that. The mod adds a new project called CheatEnabler to the game that gives a major buff to future projects that the player works on.
Do keep in mind that the AI also has access to this project, and only one faction can research it. This makes it important to carry out this project the moment it appears since it gives players incremental bonuses in various categories and ORGs when they repeat certain projects over and over again.

8Claims No More
Abig part ofTerra Invicta’s gameplayis striking deals with other countries to attain a certain set of goals. However, there are certain requirements to accomplish everything from unifying countries to forming federations.
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While this adds to the depth of the gameplay, players who have spent a ton of hours on this title might get bored of this rigamarole. This is wherethe Claims No More modcomes into the picture, allowing players to avoid any need for these claims and just get into the meat of the game.
7Enable Achievements
Most mods for games end up disabling achievements for the same. This is done mainly to deter hackers from getting every achievement in the game, but honest modders might find this act to be somewhat irritating.
The same happens inTerra Invicta, andthis can be avoided with the use of a simple mod. Now, players can download as many mods forTerra Invictawithout worrying about their achievements being disabled.

6Defend All Interests
Defending the interests of a faction is paramount to ensure that the player isn’t overrun by other opposing factions. However, some players might find the micromanagement involved in defending every single interest to be somewhat cumbersome.
All of that is taken care of witha simple mod that adds a new mission for Activist-type councilors in the game. It forces a particular character to defend all the interests of a faction, freeing up other individuals to focus on different avenues instead.

5Economic Equalization Overhaul
Terra Invictamight bea great grand strategy game, but the economy of the game has its fair share of problems. For starters, it doesn’t really matter how big or small a country is as long as the expense to maintain them and their level of power is maintained properly.
This leads to the smallest countries being stupidly good in avenues they should struggle in.The Economic Equalization Overhaul modtakes care of this issue, proportionally increasing the power wielded by larger countries while also making them more expensive to control.

4Trait_Changes
Depending on the councilor type, they might be more suited for certain actions rather than others. This ensures that no councilor is an expert on every single thing, since that would be downright silly.
However, after a point, it’s the silly things that end up being the most entertaining.This mod ensures that every councilor can gain every expertise…as long as players have that much XP to spare, that is.

3Tayta’s Anime Councilors
There’s no denying thatTerra Invictais one of the deepest andmost serious grand strategy games around. However, there’s always room for a little levity in life, and that applies to this title as well.
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This mod does exactly what is statedand replaces the pictures of councilors with anime-inspired designs. It’s a bit jarring at first glance, but players will get used to the sight of anime characters giving them advice and carrying out their actions after a point.
2Detain And Assassinate Unknown
Sometimes, a bit of anarchy is all it takes to turn a game into a memorable experience.This anarchy can be incorporated intoTerra Invictawith a mod that lets players assassinate anyone and everyone they want without having to investigate them.
Suffice it to say, the player can accumulatea mountain of important dead political figures with this mod. It’s definitely not recommended for players who are just starting out, but veterans who want their playthrough to be wilder and more unpredictable can definitely use this mod for their own nefarious purposes.

1North Atlantic Treaty Organization (NATO)
NATO is one of the most iron-clad alliances between the major nations in America and Europe.However, inTerra Invicta, it’s nothing more than a fragile institution that can be broken down at a moment’s notice.
This mod ensures that NATO has more powerthan what it’s given in the game. Now, it can transform from a mere alliance into an entirely new nation of its own!


