Roto Force Interview: How Developer Accidentaly Awesome Grew After a Game Jam
Anton Klinger has been working on small-scale games for a decade, but everything changed in 2016 when he participated in a Game Boy-themed jam, which took him on a journey to become a full-timeindependent game developer.Roto Forcestarted as a run-and-gun shooter under a different name with limited prospects. However, the man behind Accidently Awesome would turn this 10-day prototype into a unique game combining multiple genres. Roto Forcewould go through various iterations with changes in movement, weapons, levels, and enemies until the game initially calledPixel Soldierchanged its name to reflect the updated gameplay....