Ghostwire: Tokyohas enticed fans for some time now, but thanks to a recent gameplay overview from Tango Gameworks, potential players finally have a much better idea of what to expect. In the overview, Tango Gameworks gave players a close look at combat inGhostwire: Tokyo, as well as the game’s frightening supernatural encounters. to fight off the hostile spirits that have flooded Tokyo, players will have to masterGhostwire: Tokyo’s elemental magic, as well as a variety of weapons, including bows and talismans. Overall, it looks like a thrilling game that could turn into a valuable, long-lived IP for Tango Gameworks.

Tango has already mentioned that aGhostwire: Tokyosequel is possible, which is good, because odds seem good that fans will be craving another taste of the game’s supernatural city and horror elements after completing the game. WhileaGhostwire: Tokyosequelwill likely take a few years to release, fans may have a more timely alternative:Slitterhead,the new game in development atSilent Hillcreator Keiichiro Toyama’s Bokeh Game Studio. WhileSlitterheadseems to lean more heavily into horror thanGhostwire: Tokyo,the two games have a lot in common otherwise, meaningGhostwire: Tokyofans may want to giveSlitterheada try while waiting for aGhostwiresequel.

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Comparing Ghostwire: Tokyo and Slitterhead

Tango Gameworks and Bokeh Game Studio’s upcoming games share some important core concepts. For one thing, both games appear to put supernatural combat at the forefront. InGhostwire: Tokyo,Akito channels the power of his spirit detective ally KK to use a supernatural skill called ethereal weaving. As a result, he can blast Tokyo’s hostile Visitors with wind, water, and fire, resulting inflashy, explosive combat withGhostwire’s frightening spirits. Toyama has similarly promised intense, fast-paced combat involving supernatural skills inSlitterhead. The game’s reveal trailer does appear to show a human summoning a weapon made of blood, possibly hinting at a darker set of supernatural skills.

Ghostwire: TokyoandSlitterheadalso appear to put a major emphasis on exploring a dense urban setting full of frightening things. As the name implies,Ghostwire: Tokyoallows players to explore the abandoned streets of Japan’s capital.Ghostwire: Tokyoisn’t an open-world game, but Tango has promised a large map that’s worth exploring. Toyama has indicated similar plans forSlitterhead’s fictional city, which takes inspiration from Hong Kong.Slitterheadwill straddle the line between an open world and linear play as well, encouraging players to explore in its own ways.

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Further Scares in Slitterhead

Between a familiar setting and a potentially similar style of combat,Ghostwire: Tokyofans have good reason to giveSlitterheada chance. Beyond those components, though,Slitterhead’s take on horror may make it valuable toGhostwirefans. WhileGhostwire: Tokyohas departed somewhat from horror, Bokeh Game Studio promisesSlitterheadwill be heavy on horror. The reveal trailer’s transforming monsters certainly suggest as much. IfGhostwire: Tokyofans don’t find their adventure with Akito frightening enough, thenSlitterheadmight be a great game to play later on, offering a similar map and combat system with a bigger emphasis on scares.

It’s worth noting thatGhostwire: Tokyofans will probably have to wait quite a while before they can get their hands onSlitterhead.Bokeh Game Studio has indicated that it would like toreleaseSlitterheadin 2023, but hasn’t provided a more specific window yet. Nevertheless, odds are good thatSlitterheadwill beat a theoreticalGhostwire: Tokyosequel to release, since Tango Gameworks is only just wrapping up the firstGhostwire.Since there’s a long road ahead forGhostwire 2,those who enjoy the first game should consider keeping an eye onSlitterheadin the meantime. Bokeh might just offer fans the perfect game to play betweenGhostwireentries.

Ghostwire: Tokyoreleases July 17, 2025 for PC and PS5.