A developer for Square Enix’sFinal Fantasy 7 Rebirthwants the new title’s combat to surpassFinal Fantasy 12.Final Fantasy 7 Rebirthlooks to improve various aspects of combat from its predecessor while continuing an exciting story as the second part of the Remake trilogy.Final Fantasy 7 Rebirthwas officially announced during theFinal Fantasy25th Anniversary Celebration in June 2022 alongside the release ofFinal Fantasy 7 Remake Intergradefor Steam. The reveal trailer depicted a conversation between Cloud and Sephiroth with the latter discussing his plans for the planet and his ultimate endgame. Square Enix would confirm a winter 2023 release window forFinal Fantasy 7 Rebirth, but the company would shy away from sharing more information due to the game’s active development. This past December, producer Yoshinori Kitase stated more news aboutFinal Fantasy 7 Rebirthwould come when the time is right.RELATED:Final Fantasy 7’s Success in the West is Credited to PlayStation TechLead battle programmer Satoru Koyama wantsFinal Fantasy 7 Rebirthto surpassFinal Fantasy 12according to an interview from theFinal Fantasy 7 RemakeUltimania guide book, which was translated and shared online by Twitter user @ShinraArch. Specifically, Koyama wantsFinal Fantasy 7 Rebirth’sto have an AI-based system that would surpassFinal Fantasy 12’sGambit system. Once complete,Final Fantasy 7 Rebirth’ssystem would allow AI-controlled party members to “juggle a variety of techniques and magic” while being able to attack and guard independently.
InFinal Fantasy 12, the Gambit system allowed players to specific behaviors for party members and determine how they would typically act in combat. Koyama wants to finalize a similar AI system forFinal Fantasy 7 Rebirthwhile making use of current generation technology. The battle programmer claims this would be his ultimate goal for the new game, but further details were not shared regarding combat.
The new AI system would strengthen the party’s fighting prowess while player focuses on the character they are controlling inFinal Fantasy 7 Rebirth. For instance, a player may directly focus on controlling Cloud in a combat scenario while Aerith assists with magic that remedies aliments or slows opponents. The AI controlling Tifa and Barret would likely adapt to combat as the party faces more enemies throughout the course of the game. Further, creatingthe best possible Materia set-upfor each party member would be even more important going forward since the AI may use magic and exploit weaknesses.
Koyama’s goal forFinal Fantasy 7 Rebirthis ambitious just like the story being told in the Remake trilogy, and it may bring forth innovative new ideas for Square Enix going forward. This advanced AI system would be a boon for players that seek to challenge the new game on the hardest difficulty available as well. For now, fans should look forward tothe release ofFinal Fantasy 16this summer while waiting on more news aboutFinal Fantasy 7 Rebirth.