Summary
Baldur’s Gate 3is based onDungeons & Dragons 5th Editionrules, which allows for some creative character build ideas that include dual- and multi-classing. Unlike tabletop gamers, however,BG3players don’t need to have specific stats to combine classes and, therefore, have more creative freedom over how they approach fights, quests, and role-playing.
With twelve classes available, there are plenty of different combinations of classes a player can multiclass inBaldur’s Gate 3. However, some classes are much better suited to each other than others. These are by far thebest multiclass combinations inBG3.

Updated on Jun 28, 2025, by Rhenn Taguiam:With Baldur’s Gate 3 still receiving Hotfixes and updates to enhance a player’s overall gameplay experience throughout Faerun, the acclaimed RPG proves that there’s still room for playthroughs of all kinds - whether good, evil, or those featuring wild multiclass combinations. Fans of Baldur’s Gate 3 who want to take their gameplay to the next level might want to check just how each multiclass combination works in maximizing their character’s potential. However, beyond the conceptual benefits, Baldur’s Gate 3 players may also be interested in checking out exactly what Actions, Spells, and even Features of each Class component synergize with each other to achieve interesting combat effects.
Dual and multi-classing aren’t available in Explorer mode. Players have to grapple with the advanced difficulty of Balanced, Tactician, or Honor mode.

18Monk & Barbarian
Full Control And Plenty Of Hits
Players who combine the classes of Monk and Barbarian will have full control over their unit’s emotions. Not only will players be able to Rage, causing them to take less damage while also dealing more, but they will be able to attack multiple times during a turn, and since both classeswear little to no armor, the lack of AC isn’t an issue.
Players will initially have a multi-attack through either one of the classes, as long as they have them at Level 5, then they can perform at least one unarmed attack as long as they have hit. If players want to take this a step even further, they could become a Thief Rogue too, to deal with two unarmed attacks.

Synergy Of Four Elements Monk & Wildheart Barbarian
Transform the Barbarian’s Rage into something that can be felt across the battlefield courtesy of the Monk’s innate battlefield control potential. Unarmored Movement (Monk, Level 2) combined with Elk Heart (Wildheart, Level 3) can greatlyincrease the player’s Movement Speedand reach enemies that would be otherwise difficult to get to.
Single-target domination is the name of the game here, as players can enjoy dishing out raw power with the Monk’s newfound elemental abilities (Four Elements, Level 3) combined with Reckless Attack (Barbarian, Level 2).

17Sorcerer & Bard
A Charismatic Caster
Both of these classes use Charisma as their spellcasting modifier, so it’s a natural choice that’s ideal for a player new to the concept of multi-classing. The steps required to raise two important skill stats aren’t needed, and instead, the whole build can focus on a single one, which also includes choices for Feats and gear.
Storm Sorcery is a nice combination here because it gives the Sorcerer the power of flight once they start their turn, which means they have a lot of freedom when it comes to where they want to be on the battlefield. The College of Valor covers an equal amount of casting and fighting power, so this works whether or notone’s Bard is a healer, a DPS caster, or a melee fighter.

Synergy Of Storm Sorcerer & Valor Bard
Utility with a dash of punishment is the way to go for this build, as Tempestuous Magic (Storm Sorcerer, Level 1) enables Sorcerers to travel after casing spells. When combined with Quickened Spell Metamagic (Sorcerer) and Bardic Inspiration (Bard, Level 1), this allows the Bard to buff allies while still having enough juice to damage opponents with a deadly array of Spells.
Thanks to the Proficiencies of the Bard, the ordinarily-frail Sorcerer can stay in mid-to-long-range with relative confidence in their survivability - a must-have for players who want their Bard/Sorcerer combo to be just as deadly as they are supportive.

16Warlock & Rogue
A Sneaky Spellcaster
Baldur’s Gate 3multiclass options cover all grounds, including those who wish to be a spellcaster while also keeping in the shadows. Warlocks are deadly Spellcasters that can regain their spell slots with a simple short rest.
This combined with the likes of a rogue can lead to gaining the surprise of enemies by keeping them in the shadows until they have found the perfect spot. Besides this, players can have even more spells bychoosing the Arcane Trickster subclass, though these spells can only be regained with a long rest.

Synergy Of Fiend Warlock & Arcane Trickster Rogue
The Arcane Trickster Rogue’s bag of stealthy tricks becomes considerably enhanced with the darker powers of the Fiend Warlock. Thanks to Dark One’s Blessing (Warlock, Level 1), the Rogue is practically guaranteed survivability with Temporary Hit Points per enemy killed. And thanks to Hex (Spell), the Rogue can be practically guaranteed a Sneak Attack.
Unlike traditional Arcane Tricksters who need to recharge during Long Rests, the Warlock’s Pact Magic allows them to regain Spell Slots on a Short Rest, ensuring that the Rogue is always ready with deadly Spells or even nifty utilities like Shield or Mage Hand should the opportunities arise.

15Cleric & Fighter
Max Damage Multiple Times
Cleric and Fighter are a surprisingly deadly combination, especially when choosing the Cleric Domain of Tempest. With this domain chosen, players can use their channel divinity to deal the maximum amount of damage froma lightning or thunder spell.
At later levels, this can be combined with an action surge to deal a large amount of damage twice to an enemy, leading many to fall in a single turn of combat. With 5 levels in Fighter, the player’s unit will become a great front-line fighter that can wield a great sword and heavy armor while casting spells.

Synergy Of Tempest Cleric & Battle Master Fighter
Instead of the Battle Master Fighter being a traditional tank unit with their Maneuvers, the added spellcasting of the Tempest Cleric provides them with much-needed utility and crowd control potential.
Channel Divinity: Destructive Wrath (Tempest Domain, Level 2) enables Clerics to maximize damage from thunder and lightning spells and means that AOE attacks likeThunderwaveandShatterbecome extra efficient in taking down pesky enemies.

14Monk & Rogue
An Incredibly Mobile Unit
UnlikeDungeons and Dragons, Monk has seen itself be completely transformed, becoming a class that players have enjoyed experimenting with.BG3has plenty of simple multiclass options, and therefore, combining Monk with Rogue is all benefits with no drawbacks, provided that gamers don’t mind the almost total lack of AC.
Allowing the player to use dash as a bonus action through multiclassing with Rogue will give a Monk far more mobility on the battlefield. This character will essentially be able to reach any foe they can spot on their turn, and still be able to attack.
Synergy of Thief Rogue, Four Elements Monk
Despite the seemingly odd combination, the Four Elements Monk gets additional combat prowess with the quick and nimble limbs of the Thief Rogue - specifically their Fast Hands (Rogue, Level 3). Being able to get an additional Bonus Action can do wonders on the battlefield, as not only can the Monk use this to Dash their way into battle and out of danger, but they can use it to maximize their Martial Arts.
Whipping out Flurry of Blows (Monk, Level 1) right after Sneak Attack (Rogue, Level 1) can practically guarantee that enemies will die even if the Sneak Attack doesn’t kill them the first time around. The Four Elements' spells can also give players a means of slightlymanipulating the battlefield when needed.
13Paladin & Cleric
A Great Defensive Unit
Playing as simply a Paladin is already an amazing choice, due to its high defense and interesting spell options. Combining this withother classes like Clericcan only give the player more versatility.
Since the Cleric uses the same modifier for their spells, a Paladin with this multiclass has even more divine powers available to them. While the Paladin may already have some of these spells, being able to explore other avenues to create by far the holiest of knights. This can make for not only a great class in battle but also a brilliant option to role-play.
Synergy Of Vengeance Paladin & Tempest Cleric
Thanks to the Tempest Cleric’s combat bonuses, a Vengeance Paladin can get more out of their kit by ensuring enemies are continuously kept at bay with a barrage of utility.
Channel Divinity: Destructive Wrath (Cleric, Level 2) alone can maximum lightning and thunder damage of spells likeThunderous Smite(Paladin) and Shatter (Cleric), allowing players to deal devastating damage, with Thunderbolt Strike (Cleric, Level 6) being an instant enemy mover to keep threats at bay.
12Rogue & Ranger
A Stealthy Damage Dealer
Rogues are known for their stealthy nature, which makes them a great choice for those who wish to sneak around and land a critical hit. Meanwhile, Rangers attack from a distance, though they are also likely to catch their opponents by surprise.
Combining these two classes can make foran incredibly stealth archer, especially if the player considers the ranger subclasses Hunter or Gloom Stalker, which are naturally more stealth-based. Players would mostly be leveling into Rogue to keep their stealth attack criticals high.
Synergy Of Assassin Rogue & Gloomstalker Ranger
Capitalize on ambushing foes by combining the innate bonuses of the Assassin Rogue and Gloomstalker Ranger. Whereas the Assassinate (Assassin, Level 3) practically guarantees criticals on surprised enemies, Dread Ambusher (Ranger, Level 3) can grant additional damage and an Extra Attack on the first round, essentially allowing the unit to double down on threat elimination if the first Sneak Attack didn’t secure the kill.
Umbral Sight from the Gloomstalker boosts stealth and provides Invisibility against Darkvision-wielding foes, ensuring that the Assassin can still sneak upon enemies in dim lighting.
11Sorcerer & Warlock
A Sorcerer With Rechargeable Spells
An important factor that a player must keep in mind when combining classes is what their current attributes look like. While gamers don’t require specific attributes to gain a class, this second role can be useless if the player doesn’t have the modifiers to support them. Therefore, in the case of spellcaster classes, players should combine classes that use the same stat as their modifier to cast spells.
A great example of this is Sorcerer and Warlock, sincethey both use Charisma for their magic. This allows a player to have access to even more spells from both while having just as much power for either of them. Using Warlock in such a way also means that when a player short rests, they gain back some of their spell slots, permitting them to continue casting these deadly spells.
Synergy Of Fiend Warlock & Draconic Sorcerer
Survivability and utility are the name of the game with this Multiclass combination. Whereas Draconic Resilience (Draconic Bloodline) already boosts AC and Maximum HP, the Dark One’s Blessing (Fiend Warlock) also provides the unit with the opportunity to constantly get HP when killing targets, practically guaranteeing safety.
Thanks to Draconic Bloodline: Fire (Draconic Bloodline, Level 6), fire-damaging spells likeFireballandHellish Rebukeget a sizzling upgrade that transforms the Multiclass into an efficient DPS unit. Thanks to Metamagic (Sorcerer), players can even alter their approach to combat without breaking a sweat.
10Fighter & Druid
A Tank Spellcaster
Pairing Fighter with any class is a must, even if it’s only three levels. This is because ofthe overpowered nature of things like Action Surge, which allows a foe to attack twice. With even more levels in Fighter, a player can even unlock Multiattack.
Combining this with Druid can make for quite a versatile tank that combines combat prowess with also healing spells. This way, players can support themselves with more than just Second Wind. In addition, players can transform into a bear or other creature to save their health if needed.
Synergy Of Battle Master Fighter & Moon Druid
This multiclass combination creates a well-rounded unit that makes use ofthe Moon Druid’s potent Wild Shape optionsto transform into tanks. When out of their transformations, the Battle Master’s Maneuvers can control the flow of enemies to ensure that they remain the primary target of their foes. Action Surge practically allows the Moon Druid side to dish out utility as needed or focus on mauling enemies to submission.
9Paladin & Ranger
A Strong Ranged Unit
Ranger has already proven to be a great second class for players to level up alongside one another. This isn’t just the case when playing as a rogue, as even the more tank-like characters can benefit from having some ranged skill.
Multiclassing a Paladin with a Ranger will allow a player to remain one with the holy light, while also granting more versatility. Having the chance to hit enemies from a distance means a player is likely to always be attacking their opponents during their turn.
Synergy Of Ancients Paladin & Hunter Ranger
The nature orientation of the Oath of the Ancients and Hunter Ranger go beyond themes, as this allows the unit to focus on single-target combat. The Paladin’s Aura of Warding can provide nifty defensive options against spell damage, while the Ranger’s Colossus Slayer or Horde Breaker can enhance their ability to push through enemy lines.
With Divine Smite, the Paladin side of the Multiclass can enjoy enhanced attacks that can pulverize stronger foes while still enjoying the Ranger’s crowd control options.