TheAssassin’s Creedfranchise is one of the biggest and most consistent AAA game series on the market, but not every title has been a smash hit. Core gameplay mechanics stayed the same over five major releases up untilAssassin’s Creed 3, which marked a point of stagnation that resulted in a heavier focus on ship mechanics inAC Black FlagandRogue.AC UnityandSyndicatewere a return to form, butUnity’s seriously botched launch all but killed the franchise, preventing many skeptical players from ever touchingSyndicatein the first place. Ubisoft only recovered by taking a two year hiatus and re-imagining the series in blockbuster historical RPG format withAC Origins,Odyssey, and nowthe upcoming Viking-themedValhalla.

TheAssassin’s CreedRPGs have been wildly popular, even if some nostalgic fans miss the old stealth-action gameplay and smooth parkour thatAChad nearly perfected. However, looking back onAssassin’s Creed Unityafter six years reveals that there may be more to Ubisoft’s ugly duckling than just the mangled, glitchy mess it launched as.Assassin’s Creed Unityhad some great ideas going for it, and prior to its launch, it had the potential to revitalize the series. To this day, there are thingsAC Unitydid right that futureAssassin’s Creedgames could stand to learn from.

Article image

RELATED:10 Video Games That Were Horribly Broken at Launch

Unity’s Great Graphics and Environments

First and foremost,Assassin’s Creed Unityis still one of the best lookingAssassin’s Creedgames. After over a year of patches and bug fixes to mollify jilted fans,AC Unitybecame much better optimizedand less buggy, allowing its natural good looks to shine through. The rich details of Paris, great use of color in character outfits and the environment, massive crowds that are still impressive, and solid weather and lighting effects all work together to make the setting pop.

French revolution- era Paris is depicted in smoky, chaotic beauty, from ornate palaces and grungy alleyways to somber cathedrals and dank catacombs. Unlike more recentAssassin’s Creedgames set in the far past, 18th century Paris is cram-packed with multi-story buildings, sloping roofs, and winding streets, lending a variety in building topography that just isn’t possible in the deserts of Egypt, the islands of Greece, or therolling hills of England. While parkour and climbing is still present in recentAssassin’s Creedgames like a vestigial reminder of the past, it is nothing compared to how fun and challenging it was to run rampant across the skyline of a cluttered cityscape.

Article image

Paris was not only a great setting for classicACgameplay, but it was rendered in the stunning historical detail thatAssassin’s Creedis now known for. In fact, it was so well-crafted that after the Notre Dame Cathedral fire of 2019, Ubisoft’s mountains of data were integral to restoration efforts. The company offered up the data for free, which resulted in arare case of positive review-bombingyears after the game’s release. Now, Ubisoft has dived fully into the potential of the work it does to recreate history in a living digital space, creating theAssassin’s Creed Discovery Tours.

RELATED:Assassin’s Creed Valhalla Should Bring Back a Feature From Origins, Odyssey

Despite all the work that went intoAC Unity’s graphics and environments, it was still a victim of a heavily rushed development schedule that had been cranking outACgames year over yearwithout cease. Gamers had become accustomed to games releasing before they were fully ready, being updated with huge day-one patches and waves of bug fixes shortly after release, butAC Unitywas something else entirely. For a AAA game to be so fundamentally broken on release and still ask for a full $60 was completely unacceptable to countless fans, and the backlash was immense.

Fans lost a lot of faith in Ubisoft, and even thoughAC Syndicatewas much more polished (and a very underrated game at that), the damage was done. It would take a total series revamp to makeAssassin’s Creedlaunches something to look forward to again. Even beyond the graphics, though, there was more toAC Unitythat made it special. Likely because of how ambitious and promising it was, its fall from grace was that much more disappointing to fans and damaging to Ubisoft’s reputation.

Co-Op Assassin’s Creed

Perhaps the most groundbreaking feature thatAC Unitypromised wasco-op inAssassin’s Creed. Co-operative multiplayer was a feature that players had been requesting for a long time, especially whenAssassin’s Creed’s competitive multiplayer was at its height. The ability to customize a personal assassin and hop into multiplayer stealth missions with friends is something that people thought would totally changeAssassin’s Creedfor good, but it turned out to just be one more feature that brokeUnity’s buggy engine.

It’s unfortunate that it ended up that way, because even now a co-opAssassin’s Creedwould be an amazing gaming experience. Ubisoft, though, is a company that paysclose attention to games that fail, and it rarely repeats major mistakes. For that reason alone, it is unlikely that even some of the best ideas thatUnityattempted to make reality will ever end up in newerACtitles. It may be a long time beforeAssassin’s Creedabandons the far past in favor of the dense, parkour-ripe city streets of the 1700s, and even longer still before Ubisoft is willing to draw from the now-tainted well of ambitious mechanics like co-operative play.

Assassin’s Creed: Unityis available now for PC, PS4, and Xbox One.

MORE:Assassin’s Creed 3, Rogue, and Unity Create a Huge Hole in the Timeline