Twitter is primarily intended to be a social media communication tool, but users have come up with inventive ways to turn it into a way to enjoy games. While most are happy simply to share content about their favorite titles, some users have come up with ways to watch orplay the games directly through Twitter.
One such example has recently popped up on a Twitter account that’s playing throughDoom. Specifically, this Twitter account is aiming to show users the entirety of what UltimateDoomhas to offer, but it’s going to take a long, long time to get it done.
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Fans of gaming and Twitter may have heard of thePokemonTwitter crowd playmechanics that let players enjoy the title with a group of other like-minded Twitter users. As Twitter isn’t intended for direct streams, these accounts generally handle accepting input and then send the data to the game in question, while the account itself updates with a new image of what’s being displayed on the screen after a few moments have passed.
In steps the Doomscroll Doom Bot, which was brought to life by Steve Nass and Owen Weeks. Rather than asking for players' input, the bot is displaying a longplay recording of the game, updating with one frame every hour, non-stop. It’s actually playing the recording backwards, so that once the entire feat is complete, viewers will be able to simply scroll down the page to see the playthrough in a way similar to an old-fashioned flipbook.
The feat isn’t going to be complete anytime soon, though. The recording Nass and Weeks chose is 4 hours and 31 minutes, or 15,700 frames. The bot is said to need ‘a couple years’ in order to be complete. If the bot is able to run non-stop without interruptions, like the power failing or a random Twitter outage taking place, it’ll take roughly 655 days to get the job done.
This isn’t the first time that classicDoomhas made an appearance as a playthrough on Twitter. Late in 2021, another user created an account that lets userscontrolDoomby sending text commandsto the account. These commands are then inputted into the game, a brief video is recorded, and that’s sent back so that the user(s) can see what they’ve accomplished. It’s certainly not a very effective way to playDoom, but it’s entertaining nonetheless.
Despite its release so many years ago, the game continues to challenge players, even if they’re mostly focused on findingweird new devices to playDoomon. It seems imagination is the only limit for avid fans ofDoom.